![]() When you arrive in Archives, head through the first door on your left. Head back up the stairs and turn right and go into Archives. Now head straight towards the door to Archives, but before going in, go down the set of stairs on the right to find a tinderbox - T#14. There is a tinderbox on the ground in the alcove - T#13. Head up the big set of stairs on the left and follow it to the middle section of the walkway to find a barricaded area. Now turn around and head back into the main hall. Head forward a bit and check the bookcase for T#12. Now head back up the stairs and straight ahead to the next hallway. Head through the door and touch the fleshy substance. Once you arrive, head forward and down the stairs to trigger a flashback. Activate it and it will open a secret passage to the Entrance Hall. After that, search the wall to the left for a lever. Turn around and head through the next door and read the note on the table - N#1 ("Daniel's note to self"). Then, head over to the fireplace and look in the adjacent wardrobe for T#10. In here, check behind a pile of crates for T#9. Head through the door to the right, continue down the corridor and into in the next room. Pick up the lantern on the floor, then look in the chest on the left for T#8. Head out and to the right, then through the next door to your left. Check the shelf opposite the stairs for T#6 and T#7. Once in Old archives, head right around the corner and enter the first door on your right. Exit this room and head straight down the next set of stairs on the left side of the hall and through the door to Old Archives. Enter the first room on your right and find T#5 at that back on some shelves. Head left and up the stairs and along the winding path until you reach another hallway with some rooms. Continue down the hall and check another wardrobe on the right for T#4 before heading up the stairs. Directly outside this room is a wardrobe with another tinderbox – T#3. Enter a door to your right and find T#2 in there. Enter the hallway on your left, past the knight statue. Exit the room and turn right, down the hall and turn right again. Rainy Hall (Starting Level)Īs soon as you start, turn around, head through the door behind you and pick up the first tinderbox – T#1. High - Potentially multiple monsters which can easily harm the player.Medium - Some monsters which pose very little threat or can be avoided very easily.Safe - The level has no monsters or contains monsters but cannot harm the player.Note: Do not attempt hard mode at this stage. This is Steam Workshop exclusive addon, any reuploading/copying/editing/selling is forbidden, I will not give anyone permission about these terms.Back at the main menu, start a new game on normal again and we are ready to begin to real playthrough. Predator CZ: converting to source engine, creating materials, coding, testing And suffer even more if you're too ♥♥♥♥♥♥ lazy to read this description and still commenting like idiots.įrictional Games: Models and Original textures and sounds If you encounter problems with invisible old models, you must remove any traces of justine, special, and grunt (mdl, vvd, phy and vtx models) in any gmod directory (this applies to addons that uses those models aswell), any comments regarding this issue will be ignored, it's your fault that you ♥♥♥♥♥♥♥♥ extracted this addon. This addons returns to BETA stage from now on. DirectX 9 only, for those, who still running on DX8, will be shown warning message.ĥ. This addon received a huge performance update, so you can spawn more of them.Ĥ. Changing Entity setting will affect any that is spawned afterwards.Ģ. Settings are saved in "DATA" folder, each for server and client. Regular Players can still change settings relative to their side in "LUNA Settings" desktop app. Convars has been removed, everyting is editable just like any vanilla item (Going to desktop mode, right clicking on entity and selecting "edit properties"), NPC features can be changed only by admins. As prior to 2018, there are some changes.ġ.
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